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飛還Book

25th,Apr,2016

[Project Brief]

因為平常不愛買書的我,喜歡先到書店看有什麼好書,再到圖書館借書。但卻時常發現圖書館的App非常難用,所以我決定要改造它。
於是透過使用者研究,發現大家對於到圖書館「還書」這件事情很困擾,深入探究其原因在於大多數人因為忙碌,無暇到圖書館還書,造成常常逾期還書。所以我決定打造「飛還Book」app來讓順路的人(剛好要去圖書館的人)可以順路幫忙還書。

To save the money, I prefered to borrow book from library rather than buy book.
The libray apps really bug me because of the unfriendly user interface.Moreover, I found lots of people were too busy to return book to library after my user research. Consequently, I start to design this app which was called [飛還Books] to help busy people to return books when someone are just on the way to library.

並且寫下我的Statement:
in order to __改善借書/還書困擾_________(vision)
our product will solve__不愛花錢買書且愛閱讀者________(target audience's)
problem of ___借書還書要特地跑到圖書館,不夠便利導致常常逾期借還書______(user problem)
by giving them_________隨時隨地借書/還書______________(strategy)
We will know if our product works, when we see___________借書還書熱潮____________(goal)

I write down a statement:
in order to ____mitigate obsession of borrow/return books____(vision)
our product will solve__people who love reading without buying_____(target audience's)
problem of ___inconvenience of borrowing and returning books______(user problem)
by giving them____a way to borrow/return books everytime and everywhere_______(strategy)
We will know if our product works, when we see____the heat of borrowing and returning books___(goal)

所以,我開始「以情境的方式」去思考還書這件事情,會遇到怎樣的狀況,並將還書時可能發生的情境畫下來。

Consequently, I started to think about the situation when returning books in different scenarios, and then wrote it down.

[Wireframe]

我從要還書的人所操作的流程開始設計,從設計流程之中,我再去想功能。

此外,在畫wireframe之前我參考了Uber的介面,對於設計師來說,我一直覺得學習參考、模仿也是很重要的事情。好的可以學起來,壞的我們可以改變,並且想到更好的方法去設計。

This app were built in user-centered design. From user research, I learned how user borrow and return book. All the features were based on the workflow

Besides, some design in my wireframe inspired from Uber app. I think the good design always came from imitation. What we could learned are from the good parts and even the bad parts, and then found the better design eventually.

[Mockup]

[Prototyping]